Animations Index Reference
Battlezone has an animation index unique to each classlabel animation. The animation indexes help decide what each animation is used for. This list is not guaranteed to be complete or even accurate but should get you started! Feel free to contact me if you discover more or spot an inaccuracy!
recycler classlabel
Index |
Animation |
0 |
Deploy |
1 |
Undeploy |
factory classlabel
Index |
Animation |
0 |
Deploy |
1 |
Undeploy |
2 |
Idle |
3 |
Deployed Idle |
4 |
Deployed & Ready Idle |
armory classlabel
Index |
Animation |
0 |
Launch |
1 |
Launch(Reverse) |
constructionrig classlabel
Index |
Animation |
Index |
Animation |
0 |
Deploying/Starting Construction |
1 |
Undeploying/Finished Construction |
4 |
Deployed & Currently Constructing |
person classlabel
Index |
Animation |
0 |
Stand to Snipe |
1 |
Snipe to Stand |
2 |
Standing/Idle |
3 |
Sniping/Idle |
4 |
Walk Forwards |
5 |
Walk Backwards |
6 |
Strafe Left |
7 |
Strafe Right |
8 |
Sniped |
scavenger classlabel
Index |
Animation |
0 |
Deploy |
1 |
Undeploy |
2 |
Idle |
3 |
Deployed Idle |
4 |
Undeploy |
tug classlabel
Index |
Animation |
0 |
Deploy |
1 |
Undeploy |
howitzer classlabel
Index |
Animation |
0 |
Deploy |
1 |
Undeploy |
turrettank classlabel
Index |
Animation |
0 |
Deploy |
1 |
Undeploy |
walker classlabel
Index |
Animation |
0 |
Vehicle Get Out |
1 |
Vehicle Get In |
2 |
Stand/Idle |
3 |
No Pilot/Idle |
4 |
Walk Forwards |
5 |
Walk Backwards |
6 |
Strafe Left |
7 |
Strafe Right |